CodeLyoko :: npc modeling no.3
Most workpieces what I made were
non-human objects and weapons
since I've been worked for 'NFLUTE'.
When I got a concept art of this
character, there might be no big deals
because I already had lots of experience
in making 3d-objects based on human.
However, when I started to build it, I knew
that my sense of modeling human was
getting bad. Mesh modeling this character
was taken 2 and half days. Usually, modelling
except texturing should be taken 2 days or less.
Fortunately, there was no deadline excess.
I felt that experience and practice are
important, for reminding work process.
-
NFLUTE, 2012
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