CodeLyoko :: npc modeling no.3








CodeLyoko :: npc modeling no.3



Most workpieces what I made were
non-human objects and weapons
since I've been worked for 'NFLUTE'.

When I got a concept art of this 
character, there might be no big deals
because I already had lots of experience
in making 3d-objects based on human.

However, when I started to build it, I knew
that my sense of modeling human was 
getting bad. Mesh modeling this character 
was taken 2 and half days. Usually, modelling 
except texturing should be taken 2 days or less.
Fortunately, there was no deadline excess.


I felt that experience and practice are 
important, for reminding work process.


-
NFLUTE, 2012



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